Destiny2

Destiny 2: Beyond Light

During my time working with Bungie, I was able to work on their new expansion Beyond Light later in development. I assisted in converting familiar gameplay activities to work with Bungie’s newest tech. After a few months, my skills and positive attitude were recognized and I was moved to work on the team owning creation of the story campaign. Here, I owned the development from start to finish of two endgame story missions and later moved onto assisting targeted development of important story content. This includedu00a0working on the introductory mission to the expansion and late game encounters meant to show off the the new Player ability, Stasis.

Highlights:
  • Created new, PvE, action activities for teams of 1-3 players
  • Utilized proprietary scripting language to script engaging objectives
  • Created new and adapted existing gameplay objects to create new experiences
  • Collaborated with multi-disciplinary teams to streamline activity creation
  • Work with Bungie’s newest tech to create familiar gameplay activities and objects
  • Write technical reference documentation to assist users working with new toolsets

Sabotaging Salvation

The first of the two endgame missions that I owned from conception to finish, this is my favorite out of all the Destiny content I worked on. The space had already been grey-boxed by the time I was brought on board

Highlights:
  • Mission designed around invoking ‘A feeling of Sabotage’
  • Created unique Mech-Drop boss explosion interaction to demonstrate ‘out with the old, in with the new’ (14:27 in the above video)
  • Replayable mission designed to be interesting on repeat experience
  • Adapted existing gameplay objects to create destructible door and hackable Brig enemies

The Aftermath

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Highlights:
  • Mission designed around feeling of infiltration 
  • Created big 
  • Created new and adapted existing gameplay objects to create new experiences
  • Collaborated with multi-disciplinary teams to streamline activity creation
  • Work with Bungie’s newest tech to create familiar gameplay activities and objects
  • Write technical reference documentation to assist users working with new toolsets

Darkness Doorstep

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Highlights:
  • Created new, PvE, action activities for teams of 1-3 players
  • Utilized proprietary scripting language to script engaging objectives
  • Created new and adapted existing gameplay objects to create new experiences
  • Collaborated with multi-disciplinary teams to streamline activity creation
  • Work with Bungie’s newest tech to create familiar gameplay activities and objects
  • Write technical reference documentation to assist users working with new toolsets

Stasis Aspect Encounters

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Highlights:
  • Created new, PvE, action activities for teams of 1-3 players
  • Utilized proprietary scripting language to script engaging objectives
  • Created new and adapted existing gameplay objects to create new experiences
  • Collaborated with multi-disciplinary teams to streamline activity creation
  • Work with Bungie’s newest tech to create familiar gameplay activities and objects
  • Write technical reference documentation to assist users working with new toolsets

Season of The Chosen: Fallen S.A.B.E.R. Strike (Redux)

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Highlights:
  • Created new, PvE, action activities for teams of 1-3 players
  • Utilized proprietary scripting language to script engaging objectives
  • Created new and adapted existing gameplay objects to create new experiences
  • Collaborated with multi-disciplinary teams to streamline activity creation
  • Work with Bungie’s newest tech to create familiar gameplay activities and objects
  • Write technical reference documentation to assist users working with new toolsets