The first of the two endgame missions that I owned from conception to finish, this is my favorite out of all the Destiny content I worked on. Early on, I collaborated with environment art, narrative, and tech design to achieve the goals we set for this mission. In particular, we wanted to make a mission that was fun and dynamic on repeat playthroughs with objectives that could be sped through quicker by skilled players.
In particular, one objective requires players to hack 3 under-construction Fallen Brigs. This hack can be started on each brig individually, as long as a player remains in a close radius to the Fallen Brig. This enables skilled players to split up and hack all the Brigs simultaneously, while newer players can stick together and hack each Brig one at a time.
Additionally, I really wanted to convey an ‘out with the old and in with the new’ moment in the boss fight, as one of the old enemies, the Spider Tank, is rarely seen on Europa. I pitched a bait and switch moment where the players would fight a Spider Tank for a bit and then a giant Fallen Brig would drop down on the Spider Tank, destroying it. After creating an early prototype, I showed it to some senior technical designers and we polished the prototype, ensuring that the moment would still work even across several players networking.