Currently, I am working a contract through PRO Unlimited with Respawn Entertainment on their Star Wars team. The project remains unannounced and under NDA, but some of the highlights of my role can be found on this page.
Help design and architect technical systems that support delivering compelling, engaging, and immersive game experiences.
Explore and adapt new ways to bring characters to life with a practical approach that blends into, or seamlessly with, gameplay.
Work with many different disciplines throughout the team (Character Art, Technical Animation, Animation, Level Design, Combat Design, Dialogue Design, Writing, etc) when requesting and crafting content to go into these systems.