Sanguine Soul is an ability-based 1st-person shooter that takes place in a Middle Eastern setting. I served as Creative Director and Design Lead. My responsibilities included maintaining a cohesive vision, and leading our team of 3 designers.
The most difficult part of this project was team size. I had never worked on a team that was this big, and making sure everyone had the same vision proved to be challenging. This issue was solved by using reference art and contemporary examples, as well as thrice-weekly meetings with the other team leads. This enabled us to make sure all team members had a firm understanding of the game.
For the first two levels, I conceived them on paper, constructed them as whiteboxes, and designed their combat encounters. Once art assets were created, I completed an asset pass on the levels, making sure they were attractive without taking away from the design. Additionally, as new enemy types were created, they were added to the level in a way that preserved the difficulty curve. During this entire process, I conducted playtests and adapted the levels to the feedback received. I oversaw production of the final level, providing critiques and feedback.