This was a simple level created based on the theme of Entropy. To achieve this theme, I came up with the idea of a journey into madness from someone entering a hospital.
My main goal with this level was to create a level with a strong sense of emotion through the level design and environment. I achieved this by repeating the same room, making it slightly more chaotic every time. Additionally, platforming rooms signified by smokey walls and blocky geometry convey the ethereal space of the player’s mind.
The most important lessons learned from this level were early testing of length and reasonable scope. The original design document scopes for much more complicated systems than are present in the final level. The level wasn’t as long as I desired, as I didn’t properly test length in the whitebox phase. Moving forwards, I will be certain to test length earlier. Additionally, systems were cut to focus more on the level design, atmosphere, and simple platforming puzzles.