Originally made in 8 weeks by a team of 5 for a student project in our Game Production class, Reflector turned into a passion project for us. One of my original teammates and I gathered three other people to work on Reflector between classes over the second half of summer.
Being able to recreate our game in another engine was a fantastic experience. It really helped us to hone our game design and level quality. This was the first time I had worked in Unreal, which proved to be a daunting task.
We succeeded and presented at the OrlandoIX tech and gaming conference on August 18th, with three functioning levels.
Reflector is a 1st-person puzzle exploration game that takes place in a space station. Players have a gun that shoots projectiles which reflect off of panels and teleport players to the point of impact. This creates lots of interesting angle puzzles and gameplay opportunities. I was the Creative Director, and created all puzzles and levels.
Additionally, I created many of the sounds for Reflector by editing and combining different effects in Audacity. Afterwards, I implemented these sounds.
Download and play the game here: Reflector